Monday, March 22, 2010

The Rogue

As an optional character class for more pulpy games, here is my take on the rogue-sorcerer.

Rogues: Outcasts from the academy, rogue-sorcerers must eke out a living amidst the dregs of society. Rogues develop unique skills while living away from the wizardry colleges, and while they are not as proficient in magic, they more than make up for this in grit and cunning. Rogues may use all magical items and weaponry, but are limited from wearing the heavier armours. Rogues do not use spellbooks, and must rely on the limited number of spells they can learn by heart. Rogues fight, save and require the same number of experience points for each level as clerics do. A Rogue who successfully sneaks up on a mark has a chance to immediately eliminate his target.

Dice for Acc Fighting Spells & Levels
Rogues umulated Hit Capability 1 2 3
Knave 1 Man - - -
Miscreant 2 Man + 1 1 - -
Prestidigitator 3 2 Men 2 - -
Trickster 4 3 Men 2 1 -
Scoundrel 4 + 1 3 Men + 1 3 2 -
Ensorceler 5 Hero - 1 4 2 -
Mountebank 6 Hero 4 2 1
Rogue 7 Hero + 1 4 2 2
Rogue, 9th Level 7 + 1 Superhero-1 4 3 2
Rogue, 10th Level 7 + 2 Superhero-1 4 3 3

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