Sunday, March 21, 2010

HOUSE RULE: Simple Attack Rolls

As discussed before, the essence of Chainmail-style D&D is the two-dice attack table.  For those that don't want to constantly refer back to the "Man-To-Man Melee Table" in the middle of combat, here is a simple alternative that uses "lower is better" rolls to hit a traditional descending Armor Class.  Simply roll two dice and reduce the roll according to attacker's level.

ATTACK MATRIX 1: MEN ATTACKING
Roll two dice and reduce the result by the attacker's bonus by level.  If the score is equal or less than the target's Armor Class, then the attack hits, dealing 1-6 points of damage.

ClericFighting-MenMagic-UserTo Hit
1-31-21-3+0
4-534-7+1
6-848-10+2
9-105+3
6+4
7-8+5
9+6
10+7

ATTACK MATRIX II: MONSTERS ATTACKING
Monsters attack as men, but with a bonus for every full hit die.

4 comments:

  1. Very nice. Tempting even. How do you adjudicate monsters? As fighting-men?

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  2. Are magic modifiers for armor added to the attacker's dice roll? If so, why? Does rolling a 2 regardless of modifiers always mean you hit? If so, why? A natural 12 is always a miss regardless of modifiers? If so, why? Is AC 2 still the lowest possible AC? If so, why? Do fighters of above average strength have a 'bonus' to hit (like later OD&D supplements) that is subtracted from the dice roll? If so, why? Don't you think that SUBTRACTING as the 'bonus' to hit is non-intuitive? Shouldn't you rewrite all the AC's as Ascending AC as the 'obviousness' as proven by our much more 'elegant' 3rd edition cousins? If not...nah, never mind :P

    Maybe I'll write my own retro-clone of OD&D with a 2d6 core-mechanic - SnakeEyes and BoxCars! I'm sure it'll sell like gang-busters!!!

    BTW, I posted the other question like 30 minutes ago...Whaddya sleeping? C'mon,ILLUMINATE me dude! Don't you love caffeine and split shifts? :P

    ReplyDelete
  3. Haha, and my answer to those questions... no comment! Seriously, if people are interested enough in these ideas to want to answer those kinds of questions, then my job is done. I like OD&D because it is so absolutely incomplete and begs that sort of filling in. If anything, I'd like the vagueness in Old School Renaissance games to inspire players to ask totally new questions - for instance, instead of asking about critical hits, I want players to ask whether flails have a chance of capturing swords, or a how an opponent with a dagger can overwhelm someone who is relying too much on his shield.

    ReplyDelete
  4. I would probably argue that the increasing presence of bonuses of various types is what necessitated the switch to the d20 system, but then I have made that argument before. :D

    ReplyDelete

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