Part I, II and IV)
dark and blighted wasteland, doomed under the pall of an insidious madness that originates somewhere deep in the northern interior. While the barren steppe is peopleless and empty—punctuated only by wild heaths, insurmountable morasses and the occasional inexplicable and alien cairns—this strange and foreboding wilderness produces a powerful allure for a few. Imperceptible to the vast majority of civilized people, this siren call nevertheless draws a steady stream of dream-tortured mortals from every walk of life, who abandon hearth and home for manic doom as they slip into greater psychosis. Nothing awaits these lost pilgrims. As they travel further north, the barriers of reality break down and they are confronted by impossible terrain and eventually the ebb and flow of pure chaos itself (the
Our final article will discuss the remaining armies of the Dwarfs, the Slann and the Undead.