tag:blogger.com,1999:blog-949107149688949585.post8559613347479562837..comments2024-03-21T02:29:59.562-07:00Comments on The Border Princes: My Variant of Searchers of the UnknownUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-949107149688949585.post-90262961139059106452019-01-23T00:12:33.560-08:002019-01-23T00:12:33.560-08:00WORLD NEWS TODAY
EUROPEAN HEALTH INSURANCE CARD
...<br /><a href="http://www.worldvew.com/category/world-news-today/" rel="nofollow">WORLD NEWS TODAY</a><br /><br /><a href="http://www.worldvew.com/category/european-health-insurance-card/" rel="nofollow">EUROPEAN HEALTH INSURANCE CARD</a><br /><br /><a href="http://www.worldvew.com/" rel="nofollow">WORLD NEWS TODAY</a>Compare Electric Rateshttps://www.blogger.com/profile/06811260034015190682noreply@blogger.comtag:blogger.com,1999:blog-949107149688949585.post-5385210681496450002012-04-28T07:36:23.496-07:002012-04-28T07:36:23.496-07:00Oh there is definitely magic, but it is entirely i...Oh there is definitely magic, but it is entirely in the form of one-use scrolls and potions. Spells do not have pre-determined effects, and the referee should decide the effect of each spell on the spot, according to what the spell name suggests to his imagination. Example of a spell entry:<br /><br />Scroll (Watery Banishment)<br /><br />Because magic is one use-only, and there is no "Magic-User" class with unlimited access to sorcery, the referee must stock a scroll or two into every treasure pile. Magic is readily found in the treasure awaiting those who quest into the unknown, and just as readily employed and spent by the questers.Ehttps://www.blogger.com/profile/15733848423065917887noreply@blogger.comtag:blogger.com,1999:blog-949107149688949585.post-4173504596652440882012-04-28T03:47:14.679-07:002012-04-28T03:47:14.679-07:00Great stuff :)Great stuff :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-949107149688949585.post-88918348194083936352012-04-27T16:26:52.887-07:002012-04-27T16:26:52.887-07:00I said to myself, "Self, this looks pretty aw...I said to myself, "Self, this looks pretty awesome!" Then I read the original and, "Oh...", sprung forth.<br /><br />I like bits of both, but had to wonder, why no magic?<br /><br />I thought of a simple, '... of effect.' magic system I would want to try with it.<br /><br />Basically, you get dx of effect (or is it affect?) depending on the target, maybe plus level?<br /><br />Everything in the room, no save (1d4)<br />Everything in the room, save for half (1d6)<br />Individual, no save (1d8)<br />Individual, save for half (1d10)<br /><br />Or at least for damaging combat spells. For non-damaging combat spells, I would just go with a DC between 1-10.<br /><br />Yep, I'm digging SoU!<br /><br />TBThe Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.comtag:blogger.com,1999:blog-949107149688949585.post-53328474686113830052012-04-27T11:53:07.934-07:002012-04-27T11:53:07.934-07:00Fighting 1,2 &3 are similar to something I'...Fighting 1,2 &3 are similar to something I've been thinking on. Additionally, I was going to have physical skills/feats (such as sneaking, hiding, jumping, climbing) be the character's AC or less on 2d6. So that a lightly armored fighting man makes sense-balancing performance vs. protection.<br /><br />Neat to see someone else's thinking on this.Anonymousnoreply@blogger.com